/**
 * Copyright (c) 2009 blurredVision
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
 * associated documentation files (the "Software"), to deal in the Software without restriction, 
 * including without limitation the rights to use, copy, modify, merge, publish, distribute, 
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is 
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or 
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
 * NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, 
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT 
 * OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include "StdAfx.h"
#include "IRenderer.h"
#include "core/core.h"
#include "dx/Renderer.h"


int        g_iRendererType = 0;
IRenderer *g_pRenderer     = NULL;

IRenderer* coreGetRenderer()
{
	return g_pRenderer;
}

int coreGetRendererType()
{
	return g_iRendererType;
}



IRenderer::IRenderer(void)
: pCamera(0)
{
}

IRenderer::~IRenderer(void)
{
}

IRenderer* IRenderer::Create( int rendererType )
{
	g_iRendererType = rendererType;

	if ( g_iRendererType == CORE_DIRECTX) {
		g_pRenderer = new directx::Renderer();
	}

	return g_pRenderer;
}

void IRenderer::Destroy()
{
	DELETE_POINTER(g_pRenderer);
}

ICamera* IRenderer::getCamera() const
{
	return pCamera;
}

ICamera* IRenderer::getCurrentCamera() const
{
	return pCurrentCam;
}

const IRenderer::displaymode_list& IRenderer::getAvailableDisplayModes() const
{
	return vAvailableDisplayModes;
}

const sDisplayMode& IRenderer::getCurrentDisplayMode() const
{
	return currentDisplayMode;
}

void IRenderer::drawVector(const math::Vector3 &vec, const math::Vector4 &color)
{
	drawLine(math::Vector3(0,0,0), vec, color);
}

sDisplayMode IRenderer::getDisplayMode(const std::string &resolutionStr)
{
	return vAvailableDisplayModes[resolutionStr];
}

Window* IRenderer::getWindow() const
{
	return pWindow;
}